Location: Ocotillo A

Life Support and Skill for Success

Proposal summary:
This presentation summarizes the key points Vocational Rehabilitation recommend to youth/students transitioning from High school who are deciding their future career goal and would like to attend higher education classes, the requirements students need to be enrolled in college classes. It also explains what are the two different regulations that are cover under IDEA for Public education vs. ADE that regulates higher education institutions. We will cover how to choose the right path or training they need to reach their career goal with the guidance of a Vocational Rehabilitation counselor. Please join us and learn more about the secret to success !!

Key Learning Outcomes

1. Introduction of what is VR
2. Knowledge of process in VR/Transition services
3. Determining a career goal

Pushing, Sliding, Rotating, or Pulling – Which Switch is the Best?

Adaptive switches and switch toys play a crucial role in enhancing the quality of life for individuals with various physical and cognitive disabilities. These devices are designed to empower users by enabling them to interact with their environment and participate in recreational activities.

Research consistently demonstrates the positive impact of adaptive switches on motor skill development and cognitive functioning. For individuals with limited motor abilities, these switches act as personalized interfaces, allowing them to control electronic devices, toys, and even communication aids. Studies have shown that the use of adaptive switches promotes fine and gross motor skills, fostering greater independence and autonomy.

Switch toys, specifically designed to be operated by adaptive switches, contribute to cognitive and sensory stimulation. Engaging with these toys encourages cognitive development, social interaction, and emotional expression. The evidence suggests that individuals, particularly children, using switch toys experience improved attention, sensory processing, and overall cognitive growth.

Furthermore, the adaptability of these switches to various devices ensures a personalized and inclusive approach to accessibility. This evidence underscores the importance of incorporating adaptive switches and switch toys into rehabilitation and educational programs, promoting holistic development and enhancing the overall well-being of individuals with disabilities.

Key Learning Outcomes

Participants will learn at least 3 things to consider when selecting a switch.
Participants will learn 3 reasons why positioning of the switch is important.
Participants will learn at least 3 different 3D printed switches.
Participants will learn basics of switch adapting toys.

Using the Trauma-Informed Positive Education Model in Secondary Special Education Classrooms

The research used to support this presentation is a combination of empirical articles and research and the results of my dissertation. My dissertation was a qualitative descriptive design study that provided teachers with information on the Trauma-Informed Positive Education model created by Brunzell and his team of researchers in Australia. My study provided information on how to effectively implement these strategies within a secondary special education classroom as well as ways that school administration can support this implementation.

Key Learning Outcomes

1. Participants will learn and practice strategies to support students with self-regulation, forming positive relationships with others, and developing a positive mindset.
2. Participants will gain knowledge of what is needed to effectively implement these strategies with students in their classroom.
3. Participants will create an action plan of what they will do to begin to implement the strategies to support students in their classroom.

Vendor Benders: Ethical Assistive Technology Service Delivery

The Best Practices for AT Assessments and Best Practices for AT Vendors has been developed and distributed to serve as a guide for service providers and consumers when sourcing services and solutions for home, community access, education, and employment

Key Learning Outcomes

1. Participants will be able to list three ethical best practices for assistive technology assessments.
2. Participants will be able to list three ethical best practices for assistive technology for vendors and trainers.
3. Participants will apply AT service provision criteria and how they are covered by the CRC Code of Ethics

ATEI for VR Counselors

Review of ATEI cases, analysis of AT trends, common issues, communication guidelines, and client satisfaction.

Key Learning Outcomes

1) Understanding of ATEI referral process
2) How to read and approve recommendations
3) Equipment use and training guidelines

Assistive Gaming For All!

Join Lauren Janke and Bob Sagoo for an exciting hands-on event where we explore how assistive technology can make gaming accessible to everyone! Whether you are a life-long gamer or just getting started, come learn about different innovative devices and solutions that can create more opportunities to empower individuals with disabilities! We are excited to explore a variety of adaptive controllers, resources, and set-ups so you can get yourself, or others, gaming! Delegates will learn about the latest advancements in adaptive controllers, assistive technologies, and inclusive gaming experiences. Don’t miss out on this unique opportunity to learn, engage, and game like never before!

Key Learning Outcomes

  • Delegates will gain an understanding of AT hardware solutions for gaming on several platforms.
  • How to access and navigate the accessibility options built into gaming software.
  • Identify which particular games/controllers would be best suited to the abilities of the user and also the hardware needed to support them.

A Novel Approach to Communication for Individuals with Complete Paralysis

The foundation of this presentation is rooted in interdisciplinary research that bridges neural engineering, speech science, and virtual reality technology. Drawing from advancements in neural prosthetics, where individuals with paralysis successfully control robotic limbs through brain-computer interfaces, our approach adapts similar principles to the domain of speech production.

Clinical observations of motor learning and speech acquisition highlight the brain’s adaptability and the potential for individuals to learn new methods of communication, akin to mastering a musical instrument. Anecdotal evidence from user experiences with virtual reality environments further supports the feasibility of using immersive, gamified platforms for skill acquisition.

Preliminary studies in articulatory speech synthesis demonstrate the capability to produce intelligible speech through controlled parameters, providing a solid basis for developing a system that translates imagined limb movements into speech. This presentation will synthesize these findings to illustrate the viability and transformative potential of our novel communication system for individuals with complete paralysis.

Key Learning Outcomes

Upon completion of this session, participants will be able to:
1. explain the currently available AAC options for individuals with complete paralysis, including their limitations and the challenges they present in enabling effective communication.
2. identify the principles of motor learning and adaptability that underpin a user’s ability to control speech synthesizers through imagined limb movements, offering insights into potential rehabilitation and AAC applications.
3. discuss the potential impact of innovative AAC systems on enhancing the quality of life and communication capabilities of individuals with severe motor impairments, fostering an attitude of innovation and collaboration in addressing complex accessibility challenges.

Hidden Challenges for Assistive Listening Technology in Large Venues

Assistive listening systems (ALS) enhance speech intelligibility by sending a wireless audio signal from a venue’s sound system directly to a receiving device worn by a listener in the audience. The audio signal that is transmitted via a venue’s ALS travels at the speed of light, while the acoustic signal produced by the venue’s loudspeaker system travels at the much slower speed of sound. The result of this is that a listener seated at >35 ft from the stage perceives an echo, which reduces intelligibility and increases listening effort. This means that assistive listening systems may have the opposite of the intended effect for listeners with hearing disabilities in large auditoriums.

Bluetooth Auracast promises that listeners will be able to use their own smartphones, earphones, or hearing aids to connect directly to an ALS audio stream. However, when multiple ALS audio streams are available, the user would have to operate a remote control or smartphone to select the correct stream. This is less accessible than connecting to a hearing loop system, which simply requires the listener to push a button on their receiving device.

This presentation addresses how to mitigate both of these issues.

Key Learning Outcomes

Upon completion of this session, participants will be able to:
1. examine whether any given large venue provides an adequate assistive listening solution
2. analyze whether alignment delay poses a challenge in any given venue
3. propose an adequate assistive listening solution for any given large venue

©2024 IHD - Institute for Human Development · 602.728.9537